CanLeave(Move *duh) | ComputerDetective | [protected] |
ChooseMove(void) | ComputerDetective | [protected, virtual] |
ComputerDetective(char *name, int color) | ComputerDetective | [inline] |
ComputerDetective(char *name, int color, PosType pos) | ComputerDetective | [inline] |
Detective(void) | Detective | |
FindNearest(int x, int y, MoveList *moves) | ComputerDetective | [protected] |
GetColor(void) | Player | [inline] |
GetHistory(void) | Player | [inline] |
GetName(void) | Player | [inline] |
GetPosition(void) | Player | [inline] |
History | Player | [protected] |
Computer::IsSpy(void) | Player | [virtual] |
Detective::IsSpy(void) | Detective | [inline, virtual] |
NumNodeTypes(int node) | ComputerDetective | [protected] |
Computer::NumTokens(TokenType) | Player | [inline, virtual] |
Detective::NumTokens(TokenType t) | Detective | [inline, virtual] |
Player(void) | Player | [inline, protected] |
Player(char *name, int color) | Player | |
Player(char *name, int color, PosType pos) | Player | |
Pos | Player | [protected] |
Position(void) | Player | [inline] |
Computer::TakeTurn(void) | Player | [inline, virtual] |
Detective::TakeTurn(void) | Detective | [virtual] |
~Player(void) | Player | [inline, virtual] |