| CanLeave(Move *duh) | ComputerDetective | [protected] |
| ChooseMove(void) | ComputerDetective | [protected, virtual] |
| ComputerDetective(char *name, int color) | ComputerDetective | [inline] |
| ComputerDetective(char *name, int color, PosType pos) | ComputerDetective | [inline] |
| Detective(void) | Detective | |
| FindNearest(int x, int y, MoveList *moves) | ComputerDetective | [protected] |
| GetColor(void) | Player | [inline] |
| GetHistory(void) | Player | [inline] |
| GetName(void) | Player | [inline] |
| GetPosition(void) | Player | [inline] |
| History | Player | [protected] |
| Computer::IsSpy(void) | Player | [virtual] |
| Detective::IsSpy(void) | Detective | [inline, virtual] |
| NumNodeTypes(int node) | ComputerDetective | [protected] |
| Computer::NumTokens(TokenType) | Player | [inline, virtual] |
| Detective::NumTokens(TokenType t) | Detective | [inline, virtual] |
| Player(void) | Player | [inline, protected] |
| Player(char *name, int color) | Player | |
| Player(char *name, int color, PosType pos) | Player | |
| Pos | Player | [protected] |
| Position(void) | Player | [inline] |
| Computer::TakeTurn(void) | Player | [inline, virtual] |
| Detective::TakeTurn(void) | Detective | [virtual] |
| ~Player(void) | Player | [inline, virtual] |