| ChooseMove(void) | Player | [inline, protected, virtual] |
| Detective(void) | Detective | |
| GetColor(void) | Player | [inline] |
| GetHistory(void) | Player | [inline] |
| GetName(void) | Player | [inline] |
| GetPosition(void) | Player | [inline] |
| History | Player | [protected] |
| IsSpy(void) | Detective | [inline, virtual] |
| NumTokens(TokenType t) | Detective | [inline, virtual] |
| Player(void) | Player | [inline, protected] |
| Player(char *name, int color) | Player | |
| Player(char *name, int color, PosType pos) | Player | |
| Pos | Player | [protected] |
| Position(void) | Player | [inline] |
| TakeTurn(void) | Detective | [virtual] |
| Tokens | Detective | [private] |
| ~Player(void) | Player | [inline, virtual] |
1.2.15