ChooseMove(void) | Human | [protected, virtual] |
Detective(void) | Detective | |
GetColor(void) | Player | [inline] |
GetHistory(void) | Player | [inline] |
GetName(void) | Player | [inline] |
GetPosition(void) | Player | [inline] |
History | Player | [protected] |
HumanDetective(char *name, int color) | HumanDetective | [inline] |
HumanDetective(char *name, int color, PosType pos) | HumanDetective | [inline] |
Human::IsSpy(void) | Player | [virtual] |
Detective::IsSpy(void) | Detective | [inline, virtual] |
Human::NumTokens(TokenType) | Player | [inline, virtual] |
Detective::NumTokens(TokenType t) | Detective | [inline, virtual] |
Player(void) | Player | [inline, protected] |
Player(char *name, int color) | Player | |
Player(char *name, int color, PosType pos) | Player | |
Pos | Player | [protected] |
Position(void) | Player | [inline] |
Human::TakeTurn(void) | Player | [inline, virtual] |
Detective::TakeTurn(void) | Detective | [virtual] |
~Player(void) | Player | [inline, virtual] |