| ChooseMove(void) | Human | [protected, virtual] |
| Detective(void) | Detective | |
| GetColor(void) | Player | [inline] |
| GetHistory(void) | Player | [inline] |
| GetName(void) | Player | [inline] |
| GetPosition(void) | Player | [inline] |
| History | Player | [protected] |
| HumanDetective(char *name, int color) | HumanDetective | [inline] |
| HumanDetective(char *name, int color, PosType pos) | HumanDetective | [inline] |
| Human::IsSpy(void) | Player | [virtual] |
| Detective::IsSpy(void) | Detective | [inline, virtual] |
| Human::NumTokens(TokenType) | Player | [inline, virtual] |
| Detective::NumTokens(TokenType t) | Detective | [inline, virtual] |
| Player(void) | Player | [inline, protected] |
| Player(char *name, int color) | Player | |
| Player(char *name, int color, PosType pos) | Player | |
| Pos | Player | [protected] |
| Position(void) | Player | [inline] |
| Human::TakeTurn(void) | Player | [inline, virtual] |
| Detective::TakeTurn(void) | Detective | [virtual] |
| ~Player(void) | Player | [inline, virtual] |