#include <players.h>
Inheritance diagram for Human:
[protected, virtual]
Reimplemented from Player.
Definition at line 82 of file players.c.
References MoveList::Length().
00083 { 00084 MoveList *ml = theRules.GetLegalMoves (*this); 00085 Move m; 00086 if (ml->Length() == 0) 00087 m = UI.NoLegalMoves (*this); 00088 else 00089 m = UI.GetPlayerMove (*this, *ml); 00090 delete ml; 00091 return m; 00092 }