ChooseMove(void) | Human | [protected, virtual] |
GetColor(void) | Player | [inline] |
Human::GetHistory(void) | Player | [inline] |
Spy::GetHistory(void) | Spy | [inline] |
GetName(void) | Player | [inline] |
GetPosition(void) | Player | [inline] |
History | Player | [protected] |
HumanSpy(char *name, int color) | HumanSpy | [inline] |
HumanSpy(char *name, int color, PosType pos) | HumanSpy | [inline] |
Human::IsSpy(void) | Player | [virtual] |
Spy::IsSpy(void) | Spy | [virtual] |
Human::NumTokens(TokenType) | Player | [inline, virtual] |
Spy::NumTokens(TokenType) | Spy | [inline, virtual] |
Player(void) | Player | [inline, protected] |
Player(char *name, int color) | Player | |
Player(char *name, int color, PosType pos) | Player | |
Pos | Player | [protected] |
Position(void) | Player | [inline] |
Human::TakeTurn(void) | Player | [inline, virtual] |
Spy::TakeTurn(void) | Spy | [virtual] |
~Player(void) | Player | [inline, virtual] |