#include <values.h>#include "moves.h"Go to the source code of this file.
Compounds | |
| class | Computer |
| class | ComputerDetective |
| class | ComputerSpy |
| class | Detective |
| class | Human |
| class | HumanDetective |
| class | HumanSpy |
| class | Player |
| class | Spy |
Typedefs | |
| typedef int | PosType |
Variables | |
| const int | Invalid = MAXINT |
| const int | NameSize = 40 |
| const int | MaxPlayers = 6 |
| const int | theSpy = 0 |
| Player * | thePlayers [MaxPlayers] |
| int | NumPlayers |
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Definition at line 15 of file players.h. Referenced by ComputerDetective::ComputerDetective(), ComputerSpy::ComputerSpy(), Rules::GetLegalMoves(), Player::GetPosition(), HumanDetective::HumanDetective(), HumanSpy::HumanSpy(), Rules::Occupato(), Player::Player(), Player::Position(), Rules::RandomPos(), Rules::ShowSpy(), Rules::SpyCaught(), and Rules::UpdateSpyPos(). |
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Definition at line 17 of file players.h. Referenced by PlayerWindow::DrawInfo(), and Spy::NumTokens(). |
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Definition at line 19 of file players.h. Referenced by KeyWindow::Draw(), KeyWindow::Init(), and UserInterface::UFWOOM(). |
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Definition at line 18 of file players.h. Referenced by Player::Player(). |
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Definition at line 167 of file players.h. Referenced by HosePlayers(), main(), and PlayerSetup(). |
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Definition at line 20 of file players.h. Referenced by Rules::ShowSpy(), and Rules::SpyCaught(). |
1.2.15