#include <keywin.h>
Inheritance diagram for KeyWindow:

Public Methods | |
| KeyWindow () | |
| void | Init (Display *d, int x, int y) |
| void | Draw () |
| Message | Dispatch (Message &) |
Private Attributes | |
| CheckBox * | c [MaxPlayers] |
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Definition at line 21 of file keywin.c. References Window::BkColor, Window::BorderColor, Window::ClientD, Window::CliX1, Window::CliX2, Window::CliY1, Window::CliY2, ScrnObj::Drawn, False, KeyXDim, KeyYDim, Window::Title, Window::TitleColor, Window::TitleD, Window::TX1, Window::TX2, Window::TY1, Window::TY2, Window::XDim, and Window::YDim.
00022 {
00023 XDim = KeyXDim; YDim = KeyYDim;
00024 CliX1 = CliY1 = CliX2 = CliY2 = 0;
00025 TX1 = TY1 = TX2 = TY2 = 0;
00026 BorderColor = RED;
00027 BkColor = LIGHTGRAY;
00028 TitleColor = WHITE;
00029 Title = new char [4];
00030 assert (Title != 0);
00031 strcpy (Title, "Legend");
00032 ClientD = TitleD = NULL;
00033 Drawn = False;
00034 }
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Reimplemented from Window. Definition at line 28 of file keywin.h.
00028 { return NullMsg; }
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Reimplemented from Window. Definition at line 76 of file keywin.c. References c, Viewport::Clear(), Window::ClientD, ScrnObj::Disp, Viewport::Done(), Display::Draw(), Window::DrawBorder(), ScrnObj::Drawn, Window::DrawTitle(), Viewport::FastDraw(), MaxPlayers, Off, On, Window::PrepScreen(), and True.
00077 {
00078 if (!Drawn)
00079 {
00080 assert (Disp != NULL);
00081 Disp->FastDraw ();
00082 PrepScreen ();
00083 DrawBorder ();
00084 if (TitleD)
00085 DrawTitle ();
00086 ClientD->Clear ();
00087 ClientD->Draw ();
00088 Disp->Done ();
00089 Drawn = True;
00090
00091 // Turn on all of the buttons and make sure they are static
00092 for (int i = 0; i < MaxPlayers; i++) {
00093 c[i] -> ChangeStatus (On);
00094 c[i] -> SetPseudo (Off); // since there are no messages this is redundant
00095 }
00096 }
00097 }
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Reimplemented from Window. Definition at line 36 of file keywin.c. References Display::Add(), Window::BkColor, Window::BorderColor, c, Window::CalcBorder(), Window::CalcTitle(), Circle, Window::ClientD, Window::CliX1, Window::CliX2, Window::CliY1, Window::CliY2, ScrnObj::Disp, MaxPlayers, PColor, Viewport::SetBkColor(), Viewport::SetColor(), Viewport::SetTextJustify(), Viewport::SetTextStyle(), Window::TitleColor, Window::TitleD, TitleFont, TitleFontSize, Window::TX1, Window::TX2, Window::TY1, Window::TY2, ScrnObj::X, and ScrnObj::Y.
00037 {
00038 Disp = d;
00039 X = x; Y = y;
00040
00041 char buf[3];
00042
00043 CalcBorder ();
00044 if (Title)
00045 {
00046 CalcTitle ();
00047 TitleD = new Display (Disp, TX1, TY1, TX2, TY2);
00048 assert (TitleD != 0);
00049 TitleD->SetBkColor (BorderColor);
00050 TitleD->SetTextJustify (CENTER_TEXT, TOP_TEXT);
00051 TitleD->SetTextStyle (TitleFont, HORIZ_DIR, TitleFontSize);
00052 TitleD->SetColor (TitleColor);
00053 }
00054 ClientD = new Display (Disp, CliX1, CliY1, CliX2, CliY2);
00055 assert (ClientD != 0);
00056 ClientD->SetBkColor (BkColor);
00057 // Add stuff to the window
00058
00059 for (int i=0; i < MaxPlayers; i++) {
00060 if (i != 0)
00061 {sprintf (buf, "%d", i);}
00062 else
00063 {sprintf (buf, "X");}
00064 c[i] = new CheckBox(buf, BLACK, PColor[i], i, Circle);
00065 assert (c[i] != NULL);
00066 }
00067 ClientD->Add (c[0], 5, 0 ); // Since we know there are a max of 6 players
00068 ClientD->Add (c[1], 5, 20); // Don't bother incorporating this into the
00069 ClientD->Add (c[2], 5, 40); // above loop
00070 ClientD->Add (c[3], 35, 0);
00071 ClientD->Add (c[4], 35, 20);
00072 ClientD->Add (c[5], 35, 40);
00073 }
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1.2.15