#include <keywin.h>
Inheritance diagram for KeyWindow:
Public Methods | |
KeyWindow () | |
void | Init (Display *d, int x, int y) |
void | Draw () |
Message | Dispatch (Message &) |
Private Attributes | |
CheckBox * | c [MaxPlayers] |
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Definition at line 21 of file keywin.c. References Window::BkColor, Window::BorderColor, Window::ClientD, Window::CliX1, Window::CliX2, Window::CliY1, Window::CliY2, ScrnObj::Drawn, False, KeyXDim, KeyYDim, Window::Title, Window::TitleColor, Window::TitleD, Window::TX1, Window::TX2, Window::TY1, Window::TY2, Window::XDim, and Window::YDim.
00022 { 00023 XDim = KeyXDim; YDim = KeyYDim; 00024 CliX1 = CliY1 = CliX2 = CliY2 = 0; 00025 TX1 = TY1 = TX2 = TY2 = 0; 00026 BorderColor = RED; 00027 BkColor = LIGHTGRAY; 00028 TitleColor = WHITE; 00029 Title = new char [4]; 00030 assert (Title != 0); 00031 strcpy (Title, "Legend"); 00032 ClientD = TitleD = NULL; 00033 Drawn = False; 00034 } |
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Reimplemented from Window. Definition at line 28 of file keywin.h.
00028 { return NullMsg; } |
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Reimplemented from Window. Definition at line 76 of file keywin.c. References c, Viewport::Clear(), Window::ClientD, ScrnObj::Disp, Viewport::Done(), Display::Draw(), Window::DrawBorder(), ScrnObj::Drawn, Window::DrawTitle(), Viewport::FastDraw(), MaxPlayers, Off, On, Window::PrepScreen(), and True.
00077 { 00078 if (!Drawn) 00079 { 00080 assert (Disp != NULL); 00081 Disp->FastDraw (); 00082 PrepScreen (); 00083 DrawBorder (); 00084 if (TitleD) 00085 DrawTitle (); 00086 ClientD->Clear (); 00087 ClientD->Draw (); 00088 Disp->Done (); 00089 Drawn = True; 00090 00091 // Turn on all of the buttons and make sure they are static 00092 for (int i = 0; i < MaxPlayers; i++) { 00093 c[i] -> ChangeStatus (On); 00094 c[i] -> SetPseudo (Off); // since there are no messages this is redundant 00095 } 00096 } 00097 } |
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Reimplemented from Window. Definition at line 36 of file keywin.c. References Display::Add(), Window::BkColor, Window::BorderColor, c, Window::CalcBorder(), Window::CalcTitle(), Circle, Window::ClientD, Window::CliX1, Window::CliX2, Window::CliY1, Window::CliY2, ScrnObj::Disp, MaxPlayers, PColor, Viewport::SetBkColor(), Viewport::SetColor(), Viewport::SetTextJustify(), Viewport::SetTextStyle(), Window::TitleColor, Window::TitleD, TitleFont, TitleFontSize, Window::TX1, Window::TX2, Window::TY1, Window::TY2, ScrnObj::X, and ScrnObj::Y.
00037 { 00038 Disp = d; 00039 X = x; Y = y; 00040 00041 char buf[3]; 00042 00043 CalcBorder (); 00044 if (Title) 00045 { 00046 CalcTitle (); 00047 TitleD = new Display (Disp, TX1, TY1, TX2, TY2); 00048 assert (TitleD != 0); 00049 TitleD->SetBkColor (BorderColor); 00050 TitleD->SetTextJustify (CENTER_TEXT, TOP_TEXT); 00051 TitleD->SetTextStyle (TitleFont, HORIZ_DIR, TitleFontSize); 00052 TitleD->SetColor (TitleColor); 00053 } 00054 ClientD = new Display (Disp, CliX1, CliY1, CliX2, CliY2); 00055 assert (ClientD != 0); 00056 ClientD->SetBkColor (BkColor); 00057 // Add stuff to the window 00058 00059 for (int i=0; i < MaxPlayers; i++) { 00060 if (i != 0) 00061 {sprintf (buf, "%d", i);} 00062 else 00063 {sprintf (buf, "X");} 00064 c[i] = new CheckBox(buf, BLACK, PColor[i], i, Circle); 00065 assert (c[i] != NULL); 00066 } 00067 ClientD->Add (c[0], 5, 0 ); // Since we know there are a max of 6 players 00068 ClientD->Add (c[1], 5, 20); // Don't bother incorporating this into the 00069 ClientD->Add (c[2], 5, 40); // above loop 00070 ClientD->Add (c[3], 35, 0); 00071 ClientD->Add (c[4], 35, 20); 00072 ClientD->Add (c[5], 35, 40); 00073 } |
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